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Department of Mathematics and Computer Science, Lincoln University
TEXT BOOK 1) Learning Maya 6.0-Foundations by Alias ; published by Sybex, first edition, 2004 2) Instructor Java handouts on 2-D Animation Programming INSTRUCTOR INFORMATION ***To be provided for each section*** COURSE DESCRIPTION This is course is a study of the art and science of computer animation. Both programming and utilization of animation software will be covered with an emphasis on the latter. The topics include NURBS and Polygon modeling, rendering techniques, motion path, and introductory applications of mathematics and algorithms in computer gaming.
TENTATIVE SCHEDULE OF WEEKLY ASSIGNMENTS (WEEK 1-2)- Basic computer graphic math skills 2-D coordinated system 3-D coordinated system Reflection matrix (math) Rotation matrix (math) Polygons and B-Splines A Quiz (20 points) will be administered during the second week (WEEK 3-5)- Programming 2-D animated games with Java (other language may be used) Review of Java (or the language used) Introduction to 2D gaming algorithms Threads Designing simple 2-D animated objects Random generators Playing against the computer (introductory AI) Controlling object movement TEST #1 (100 points) (WEEK 6-8)- Modeling objects using Maya (or similar software such as Blender for Windows)   Maya (or animation software used) toolbar 3-D workspace Primitive objects (cubes, cylinders, spheres, planes, and torus) Modeling with NURBS Modeling with polygons Re-sizing objects Reflections, rotations, and scaling (using animation software tools) Splitting polygons Revolving surface Character creation Creating hair/ fur TEST #2 (Practical, 100 points) (WEEK 9-14)- Animation and rendering Camera coordinate system Designing Scene Frames Motion Path Changing timing Non-linear animation Creating short movie clips Introduction to Maya Embedded Language (or language of software used) Shading and textures Lighting Rendering techniques Creating shadows Blurring the background Painting in the texture TEST #3 (Practical, 100 points) (WEEK 15-16)- Student presentations of animation and graphics modeling and review for final The students will be designing several models of real life objects such as chairs, cars, and houses as well as short animated film clips throughout the course. They are required to present the portfolio of their work during this week. FINAL TEST (written, during the official final exam period) Projects are assigned approximately every three weeks COURSE ASSESSMENT- LEARNING OPPORTUNITIES*
GRADING STANDARDS- ASSESSMENT TOOLS The grades will be evaluated based on the practical and written tests/ quizzes as follows.
The grading scale guideline: **
UNIVERSITY POLICY 1) Attendance: Lincoln University uses the class method of teaching, which assumes that each student has something to contribute and something to gain by attending class. It further assumes that there is much more instruction absorbed in the classroom than can be tested on examinations. Therefore, students are expected to attend all regularly scheduled class meetings and should exhibit good faith in this regard. For the control of absences, the faculty adopted the following regulations:
Students are responsible for proper conduct and integrity in all of their scholastic work. They must follow a professor's instructions when completing tests, homework, and laboratory reports, and must ask for clarification if the instructions are not clear. In general, students should not give or receive aid when taking exams, or exceed the time limitations specified by the professor. In seeking the truth, in learning to think critically, and in preparing for a life of constructive service, honesty is imperative. Honesty in the classroom and in the preparation of papers is therefore expected of all students. Each student has the responsibility to submit work that is uniquely his or her own. All of this work must be done in accordance with established principles of academic integrity. An act of academic dishonesty or plagiarism may result in failure for a project or in a course. Plagiarism involves representing another person's ideas or scholarship, including material from the Internet, as your own. Cheating or acts of academic dishonesty include (but are not limited to) fabricating data, tampering with grades, copying, and offering or receiving unauthorized assistance or information.3) The Student Conduct Code: Students will be held to the rules and regulations of the Student Conduct Code as described in the Lincoln University Student Handbook. In particular, excessive talking, leaving and reentering class, phones or pagers, or other means of disrupting the class will not be tolerated and students may be asked to leave. Students who constantly disrupt class may be asked to leave permanently and will receive an F. 4) The Core Curriculum Learner Competencies:All courses offered through the Department of Mathematics and Computer Science require students to meet at least the following out of the 8 Core Curriculum Learner Competencies: (1) Listen and effectively communicate ideas through written, spoken, and visual means;(2) Think critically via classifying, analyzing, comparing, contrasting, hypothesizing, synthesizing, extrapolating, and evaluating ideas; (6) Apply and evaluate quantitative reasoning through the disciplines of mathematics, computational science, laboratory science, selected social sciences and other like-minded approaches that require precision of thought; (8) Demonstrate positive interpersonal skills by adhering to the principles of freedom, justice, equality, fairness, tolerance, open dialogue and concern for the common good. Note: * The instructor of a given section of the course may make some modifications to the evaluation as well as to the rest of the syllabi including but not limited to; the grade weights, number of tests, and test total points. **The grading scale guideline includes a 2-point flexibility. Please consult with the department chairperson for any program updates or corrections which may not be yet reflected on this page _ last updated 10/30/2007.
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