How to Use Technology by classroom, and laptop/projector, multimedia carts
How to Use SmartBoards in Classrooms, University Hall, Ware Center, Dickey Hall
The two Faculty Technology Mentors, Zoran Milovanovich
and Frank Worts, will provide help and support to faculty in creating and using
technology-based materials. You can contact them through the ATS, ext. 7355.
support & training
production and training
& demonstrations brought to departments
Dickey Hall room 146, next to ATS, is set up with
a SmartbBoard, four Mac workstations, three PC workstations two scanners, a document camera for faculty technology development, practice and training.
The lab is open from 9:00 am to 4:30 pm Monday
through Friday; additional hours by appointment.
ATS has gathered a list of online resources and journals related to technology use, innovations, pedagogy, and in specific content areas.
The links listed here will provide information on using technology in teaching
and learning, and show us how it is done. Technologies discussed include the WWW,
multimedia, video and computers.
Computing Project and Results of the 2003 Campus Computing Survey
for Instructional Technology, Instructional Goals, University of North Carolina
for Teaching, Learning and Faculty Development, Michigan Technological University
for Learning Technologies - Columbia University
of Computing in Higher Education
Center for Learning and Instruction
Societies and Scholarly Communications
articles related to online teaching
Wide Web Virtual Library
and Learning Using WebCT
>> WebCT http://www2.blackboard.com/products/viewpage?name=products_ce_4.0
>> Brief summary
of pedagogy: http://web.uvic.ca/comped/online/collearn/ (University of Victoria, British Columbia)
Multimedia Fair Use Guidelines
>> Technology and Copyrights
>> Multimedia Fair Use Guidelines. Faculty
and students producing multimedia were severely constrained by the copyright laws
that were written before it was so easy to perfectly reproduce images, sounds
and movies. Now there are guidelines for educators that describe what can legally
be used, without seeking permission, in educational productions.
Instructional Technology Organizations
organizations and educational institutions provide information on issues related
to educational technology, from hardware/software considerations to privacy and
freedom of speech. Here are a few sites packed with information and which also
contain additional links, cooking up a stew of ideas.
>> Association of Educational Communications and
>> International Society of Technology in
Literacy Online Project
of Interactive Media in Education
Lecture Capture, Webcasting and Interactive Multimedia
>> Webcasting = classroom presentation + classroom recording + processing and editing + hosting + Distribution and playback. All explained in this whitepaper by Ashley Deal, Carnegie Mellon.
>> CouseCast by Panopto to video capture and publish and stream lectures -- live, with slides, video, notes and speech-to-text -- and create a searchable repository of lectures and knowledge.
>> Tegrity 2.0 is a lecture capture web service that allows Institutions to automatically capture, store, and index classes for later review by students, anytime, anywhere. Webinars are available.
>> Wimba Collaboration Suite combines interactive technologies such as voice, video, podcasting, instant messaging, application sharing, polling, and whiteboarding. Demos are available online.
The Suite includes:
• Wimba Classroom - virtual learning environment
• Wimba Pronto - instant messenger
• Wimba Voice - audio solution
• Wimba Create - content authoring software
doesn't neatly fit anywhere else
of Higher Education
Department of Education Technology Initiatives
>> Usability: Useit.com - usable information technology, Jakob Nielsen